A community-built discovery experiment — unofficial, and not the collection’s own rarity tool.
reading the collection…
NO TARGET · TAP A STAR
TRAIT CONSTELLATION·unofficial·
READING THE COLLECTION…
··How it works ▸
COLOR BY
CATEGORY
MY GECKOS
integers 0–9999 · comma, space or newline separated
NO TARGETCLICK A STAR TO LOCK ON
—
—
EDGE
LOCK
DRIFT
FLIGHT SYSTEMS MODE ORBIT
THR0%
SPD0.0
HDG—°
DIST—u
SIGNAL HUNT—
NOW PLAYING—
NEAREST IN TRAIT SPACE
Squad
Signal hunt
Galactic Gecko Space Garage
HOW IT WORKS
A community-built discovery experiment — unofficial, and not the collection’s own rarity tool.
COLLECTION’S OWN — the trait values and the collection rank, carried verbatim.
COMPUTED — every rarity percentage, both derived ranks, and the position in the sky: ours, from those values.
EX-IMMORTALS ranks against tradeable supply only.
Different methods, not a discrepancy: the collection counts an absent trait as a trait — which is why the four bare leaders rank 1–4 — while this page scores absence as zero, so sparse geckos rank rarer there and commoner here.
Artwork is requested from the collection’s own image CDN first, which carries the full-resolution art keyed by gecko id. The collection’s arweave gateway is asked second: it serves the same bytes where its transaction still resolves, but it no longer serves a large minority of them, which is why it stopped leading. If neither answers, the page falls back to a local 64px atlas sprite, shown at its own size rather than enlarged, and if even that is unavailable it draws a plain card from the record’s own id and faction. Nothing is ever printed over the artwork to say which of the four you are looking at.
Four faction lobes; rarity pushes outward, so outliers sit on the rim. Position projects the 159 non-faction trait values into 3 dimensions. Faction is not in that projection — it enters afterwards as a separate pull that holds the four lobes apart, and rarity as a factor scaling distance from the center. The projection groups, but three dimensions cannot preserve every distance, so the inspector measures similarity in trait space, not on screen. The daily signal hunt reads that same measure: a lock is answered by where it ranks among all 10,000 in that trait space — the nearest 20 are hot, the nearest 200 after those are warm, and the cold band is the nearest 1,000 or the mystery gecko’s whole faction, whichever is larger that day, with the sizes stated on the rail — never by how close the dots landed. Each guess also says whether it landed closer or further than the one before. It is client-side and solvable by inspection — the target is a pure function of the UTC date that ships in this page, no server checks anything, and there is no leaderboard. It is played on honor, like a word game. The traffic in the sky is simulated. The streaking geckos, the faction craft and the drifting dust are drawn by this page from today’s date — the same sky for everyone, new at midnight UTC — and they are not other users: nobody else is flying here, and nothing on this page reports anyone’s presence. The comets are real records from the collection, so catching one locks that gecko; the craft are not records at all, and nothing about them is a measurement.
DRAG ORBIT · SCROLL ZOOM · CLICK A STAR · SHIFT+DRAG PAN